About the developers
Cassio and Douglas met in the gamedev college and became friends, along with other important fellows (see the "people worth mentioning" section) that always helped and laughed together. It took almost two years for the development to begin but, once it started, it was clear for the team that Polygonauts would change their lives forever; even if the game was never to be released, the development experience itself proved to be amazing.
Polygonauts is a 2D puzzle / platformer indie game being developed by Cássio Borges do Carmo and Douglas Muratore.
We started this project aiming for an innovative gameplay. The game has 3 (the magic number) primary ideas as its pillars:
· a game should represent an engaging challenge with immediate and long term rewards;
· a game should be created by people who love games;
· a game should help the gaming community to innovate itself.
Polygonauts mixes classic game elements with contemporary ideas and a hand crafted physics system built upon Box2D, a widely used physics simulator, composing an unique 2D experience that is familiar and innovative at the same time.
The player will follow the path of a wandering polygon lost in an unknown land, facing physic-based quests in a cartoonish style in what we like to call a "true" video-game experience – a game created to be a game, not to follow trends. A game created for gamers.
· created using GNU/Linux powered workstations (Ubuntu and Fedora);
· coded in C++ – code
to be publicly released after the game is finished already released (visit our website for further details);
· uses SFML API, Box2D physics engine and ChaiScript;
· all artwork is created using professional open-source tools.